SEASON 1
Watch the cinematic
The Black Hole lingers. Messages from the Island’s observers are intercepted through the void. Now, with the Zero Point no longer a secret to keep, they can assert their control over it. This was their plan all along.
However, the gaze of others may now turn towards the Island, as what the Seven attempted was risky — they had to save the Zero Point while still leaving it at the hands of their enemy. After recovering from the Black Hole into the cosmic orb we’ve come to know, the Zero Point rearranges our old Island into a new one; to protect itself in hiding.


Season by season, we’ll uncover not only the true name and purpose of the Island's controllers, but also their sprawling facilities under this new world, which is much bigger than what they had expected.
First, every new Island needs a new map, so the observers dispatch their best ground team to discover what’s above and report back: EGO, featuring Journey, Rippley and others.
To their surprise, someone is already there, dealing the Island’s resources in a black market: ALTER, with the likes of Hazard and Sludge — clones led by Chaos Agent. This mysterious goopy mastermind experiments with everything on the new Island, much like the observers, including a new Slurp factory and the Cube-powered Kevolution Energy.
Yet, to our surprise, ALTER’s presence combined with EGO’s brings about the alter ego of a much older conflict: a spy war fought in the shadows, with tensions rising.


SEASON 2
TOP SECRET
Every new Island is at the center of conflict, and this one’s center has an Eye Land — a small patch of land with a cabin. Couches, TVs, and toilets inside have become gold, marking the presence of two spy factions that will soon break into an all-out war: Ghost & Shadow.
A battle for control of the Island takes place throughout the whole Season, making us pick our allegiances to either Ghost or Shadow in newly established hotspots, such as the Marigold Yacht, the Rig, the Grotto and the Shark, which later becomes a prison for traitors. Both factions are led by Midas — a crime boss with the namesake touch to turn things into gold.
The ALTER & EGO teams had some undercover agents from both Ghost & Shadow, which are then called to action via their earpieces — teased all along as part of EGO’s insignia, now representing Ghost — and their rendezvous point is the brand-new Agency built on the Eye Land; the headquarters of Ghost, heavily guarded by henchmen.
But to understand this war and why it came to be, where did these spies even come from? In his reality, Midas had taken the golden touch from legend: the former King Midas, leaving him to rot as Oro.
Midas used his near-infinite wealth to fund an empire of espionage: Shadow, before the days of Ghost. Chaos Agent, one of Midas’ First Shadows, built his mask based on the group’s symbol.


From his empire, Midas also brings Brutus, his right-hand man, and Jules, his daughter. She became a brilliant engineer with no wishes to follow in her father’s footsteps, even though they both still care for each other — as shown by Midas’ portrait of Jules at his desk in the Agency.
Yet, the further Midas grew from his days of espionage in Shadow, the more he questioned his legacy — what does one do with a world of spies? Something more: Ghost.
Now, Midas has trained a found family of those that stumble upon the Island, featuring the courageous Skye, the explosive TNTina and the feisty Meowscles.
Ghost became the heart of Midas’ ambition, while Shadow was his crime-ridden past. Both factions are two sides of the same coin, used by the same mastermind in a war of allegiances to the past, and some, to the future. During this conflict, an ambitious machine was built under the Agency in secret. After the ashes of war, Midas' true plan becomes clear.


One of Midas’ first measures to contain his golden curse — before embracing it — was a suit that would hold his power and even make use of it: Cyclo.
Jules rigs the suit up with a sample of the Storm. Midas believes that by defying the Storm and pushing it back, we would be freed from the Loop. An open journal in his room at the Agency shows drawings of an orb, the Storm inside the emblem of Ghost, and Oro’s sceptre.
These three combined make his true stand against the Storm: the golden touch amplified by a massive Device.
THE DEVICE
Built in secret deep under the Agency, giving us a peek at the controllers’ facilities that house the Battle Bus and other Loop technologies, Midas had planned their downfall all along.
Five pylons slowly rise out of underwater chambers surrounding the Eye Land, followed by the Device — which destroys most of the Agency in a massive explosion. It slowly powers up with golden electricity, since gold is a great conductor, that connects to each of the five pylons.
The Device successfully pushes the Storm back a few times before overloading itself, and the technologies that enable the Loop, taking us on a glimpse of the controllers’ facilities beneath. After a brief respite, the Device turns back on for one final stand against the Storm, pushing it back entirely.

A strong enough push for us to glitch into the office of Agent John Jones. He’s surprised we’re even there, let alone that we can hear him, too. Midas has shown us who's responsible for the Loop and our endless fighting.
However, no good deed goes unpunished. The Storm — or rather, our enemy — takes revenge against Midas by unleashing a towering wall of water that circles the entire Island, frying the Device and forcing it to retreat.
At the Island’s center, in the ruins of the Agency, Midas takes the mantle of Shadow once more in the face of his victory.
SEASON 3
SPLASHDOWN
Midas is missing, yet no mastermind can escape the consequence of their actions. The wall of water breaks and floods the entire Island as a result of the Device, forcing the people of the Island to live afloat.
To secure her father’s legacy, Jules builds a perimeter of walls surrounding the Agency, now establishing the Authority. She brings with her the mechanical owl Ohm, one of her many feats of engineering. However, Jules isn’t the only prodigy in the Shadow family, as Kit, son of Meowscles, built his own motorcycle mecha to adapt to this new Island.


Other vehicles drift into the Island as the water level starts to drain, giving enough road space for cars and even revealing the once-hidden Coral Castle, a city lost to the Island’s oceans. Newcomers to the Island, such as Ocean, fight the remaining henchmen for their loot.
Amid the summer chaos, a spaceship crashes with Deo and Siona, cosmic wanderers from far away. Our quest is to help with the retrieval of their ship’s parts, which have scattered throughout the Island’s bay, so that their ship can be functional again. After that, the siblings fly off thankful, leaving us with yet another challenge.
The Island’s controllers left us to be eaten by sharks after last Season’s disaster. However, after the spy war, the Island is vulnerable enough for other threats to arrive, like the Marauders. They arrive in space pods trying to steal any loot they can scavenge straight from our hands. Now, the Island is in bigger danger than we realize. The Black Hole had drawn the attention of not only Marauders, but also cosmic forces from worlds beyond; both heroes & villains.
Scorch marks appear in the mountains, revealing the star-spangling Captain America on a recon mission that kickstarts our greatest war yet, while Deo and Siona return with their ship to warn us, terrified by the god-like figure in the sky headed straight into the Island.


SEASON 4
NEXUS WAR (Read the prelude)
A crack in the ground reveals Mjolnir, the hammer of Thor, the Asgardian god of thunder. He arrives on the Island to retrieve his weapon to stop a great evil, only to lose his memory to the effects of the Loop.
Alongside Captain America, Thor was one of many from his world — designated as Reality 616 by the Island’s controllers, who stay in the shadows this Season — to arrive in hopes of preventing the Island’s total destruction.
After spies, astronauts and a flood, our Reality has cracked enough for beings like Galactus — the Devourer of Worlds — to slip through from another world. His hands are the size of the entire Island, and he seeks the power that's buried beneath it: the Zero Point.
For us, the only advantage to his size is the speed in which he travels through space — slowly — and so, throughout the Season, heroes that have faced him before will help us defend the Island from his hunger.
To help stop Galactus, Thor brings other powerful beings from his world with Asgard’s Bifrost, including the iron-handed Doctor Doom, the attorney-at-law She-Hulk, the kind-hearted Groot — and his best friend, Rocket — the inimitable Mystique, the goddess Storm, and the unstoppable Wolverine. Yet, the one to engineer a plan to save us is none other than Tony Stark, the invincible Iron Man.

Thor was reluctantly serving as Galactus’ herald to guide him into doomed planets, so that he could consume them to sustain his existence. However, something had made his hunger insatiable. The Black Hole had sent shockwaves throughout every Multiverse, and whoever was capable of sensing its power had been drawn to it.
Before Galactus, however, the heroes and villains from 616 must face the Island’s own challenge. Any sentient being, no matter their power, has their abilities and memory locked away when entering the Loop. To remember who they are, they must fight their own instincts to survive. After Thor and Storm reawaken their thunder, just as the others also recover their powers and past — the Nexus War begins.
Meanwhile, at the ruins of the Agency, in the spirit of Halloween: Midas returns... dead? Due to his status as missing, his henchmen had made a circle of spells that summoned their master from beyond. They thought he’d been eaten by a Shark, but the Loop can trick you.
The true Midas had only disappeared to plan his return as King, not yet ready to meet his end. After this false ghost almost turns us all into shadow, we defeat the ghoulish phantom Midas as the real Midas gets the last laugh on this summoning mishap. Now, back to the Nexus War.


Quickly after his arrival, Stark had reverse-engineered the technology of the Loop we fight in as well as how the Island was made: chunks from different worlds that converge for the Zero Point’s own protection. And so, he brings a city-sized chunk of his own industries from Upstate New York onto the Island, by making beacons similar to the Scientist’s from last Chapter.
As a response, Galactus unleashes Gorgers on the Island to weaken the resistance against him. The heroes gather on the Helicarrier — the flying headquarters of S.H.I.E.L.D. brought in with the Bifrost. Inside the ship, they can simulate Galactus’ arrival on the Island as well as deploy Quinjets to provide us resources to battle Gorgers. Yet, the battle for reality is already nearing its end.
THE DEVOURER OF WORLDS
No matter our preparation, Galactus has arrived — and he hungers. He backhands the Helicarrier out of the sky and sends us flying, only for us to be saved by Iron Man equipping us with a jetpack.
Our best chance is to use the Island’s own Battle Bus, which brings everyone into each Loop, as a weapon against Galactus. Stark plans to strap gamma bombs — the same power that made the mighty She-Hulk — into billions of Battle Bus clones made by hacking the Loop’s time mechanics. Galactus' power makes him a star, and by making him collapse, we can punch a portal through space to send him back home.


Galactus targets the ruins of the Agency in the middle of the Island, revealing that it was indeed the hidden location of the Zero Point, which gets ripped straight from the ground by Galactus’ energy tendrils. He senses its power and now, he may take it.
The Zero Point protects itself and the Island from being absorbed by Galactus by bringing us to the In-Between, the nexus of all realities, just as it did before. There, Stark reveals the upgraded Battle Buses, now equipped with laser cannons, for us to drive. Galactus deploys attack drones to stall us from getting near him while he consumes the Zero Point; but with the heroes’ help, we make it just in time.
A billion exploding Battle Buses straight to the face force Galactus to retreat forever into his own world, where he will meet his own fate. Now, away from the In-Between and back on the Island, we remain in the aftermath.
SEASON 5
ZERO POINT
The attack by Galactus has burnt a hole through the Island and the facilities that housed the Zero Point, which is now dying. The Island’s controllers can no longer hide from defending the Island, forcing them to reveal themselves and their true name: The Imagined Order (IO).
They have been the ones watching us since the beginning for the sake of their twisted science, something that the Seven have long attempted to stop. More about the IO will be revealed as they struggle to save the Island from the consequences of their experiments below.
However, this catastrophe came from above, and one of their agents must now prevent the Zero Point’s collapse: John “Jonesy” Jones, whom we’ve briefly met thanks to Jules & Midas' Device.


The IO has safely observed us from under the Island for millennia, believing that if the Zero Point were harmed, it would heal itself with time — no matter if the Island and its people survived.
After nearly being consumed, the Zero Point floats above the new scorching tunnel that connects to The Bridge from which it was taken — the underground headquarters of the IO first mentioned in the Scientist’s tapes. As a response to its harm, the Zero Point has turned the entire center of the Island into a crystalline desert.
The sand eventually tumbles and covers the tunnel, blocking us from any access to the IO.
Now, their priority is to keep us away from the Zero Point. With access to it, and the IO’s technology, we can escape the Loop that makes us fight and even forget the reason why.
To stop anyone from reaching the Zero Point, Jones is given the mission to triangulate the best hunters from across the Omniverse — the vast existence that can be accessed by the Zero Point when aligned.
He records these adventures in Reality Logs, offering mission updates to his boss: Doctor Slone, head of the Island Team.
The hunters settle on Hunter's Haven, a new facility sponsored by the IO and protected by their Guards from underground. Before joining the hunt, Jones had to sell them on the idea with Bars — a brand-new currency distributed by the IO and manufactured with Midas’ leftover gold.


- Reese wishes she’d been here to see the Devourer, as a monster hunter with experience chopping beasts of that size. Her adoptive father, Cyprus Nell, was her mentor.
- The Mandalorian followed a strict dogma of helmets and honor, until a cute Child fell upon his care.
- Lexa hails from Y-Labs, where her genius father equips her with the latest in bounty hunting. Her brother Orin later arrives to save her, thinking that she’d been abducted instead of hired.
- Menace is a champion gladiator fighting at Colossal Coliseum, alongside his successor: Sica.
- Mave is the Wildheart of her jungle, a powerful shapeshifting protector long respected by all.
- Mancake brings the Butter Barn, his syrup-slinging diner for outlaws.
- Kondor is a vengeful spirit passed down for generations. A weapon made by alien forces soon to come.
Some fueled by Bars, and others, by honor — all with a bounty on our heads. However, as the Season progresses, the damage done by Galactus leads the Zero Point to a meltdown.
Jones tries gathering even more hunters to control us, like the god of war Kratos, the scarlet speedster Flash, and the alien hunters Ripley and Predator; but it’s not enough. The IO has exhausted its resources dealing with the fallout of their own inaction — exhausting their best agent, too.


SEASON 6
PRIMAL
Jones has betrayed the Imagined Order (IO) and stolen their research regarding the Seven, turning his past enemies into allies in a time of crisis. He had served the Order for centuries, as all agents are immortal on the Island; now, he sees the IO for what they truly are.
After ignoring his boss' warnings, furious at his disregard for the IO's oath, Jones aligns his portal device to the last-known location of the Seven and throws it into the Zero Point, hoping for a sign — and they reply.
A meteor strikes into the desert below the crackling Zero Point, which is now surrounded by strands of light, all lashing onto the ground and creating portals to the Island's past. From inside the meteor, a life-support pod opens to reveal The Foundation: leader of the Seven.
THE ZERO CRISIS
To show his change of heart — while the hunters gathered by him wreak havoc on the Island — Jones asks Foundation to help him stabilize the Zero Point, as the Island would be destroyed if it continues to meltdown. They're also counting on us, kindly nicknamed as "Loopers", to help save reality.
Since Foundation is careful about working with Jones, a former IO agent, he asks for information in exchange for his help: the whereabouts of the IO's elusive leader, Geno, and his twin daughters.
After Jones agrees, Foundation helps by holding the Zero Point's strands with his own hands — one of the many powers enabled by his armor — while Jones is tasked with closing the portals with his device, as they're overloading the Zero Point. Jones had never seen it like this, having only studied the cosmic orb from afar.


To make matters worse, the unstable Zero Point sends out pulses that change the landscape of the Island, bringing chunks from other worlds in Reality Waves. One even turns Jones into a familiar butterfly temporarily.
Yet, even after closing the last portals, the Zero Point is too weak to bloom. With the imminent threat of its collapse, Foundation is forced to take the same stone that makes the Island to encase the Zero Point in The Spire — made of interdimensional matter to sustain its power — for it to realign back into the Bridge so it may heal itself.
Foundation also encases himself inside the Zero Point to repair its cracked outer shell — a sacrifice that will shape the Island for years to come — with the help of a now-human Jones, who seals the Zero Point with the last charge of his portal device; trapping himself inside the Loop.
In the final moments of the Zero Crisis, the last Reality Wave slipped through the Spire's grasp, turning the Island's center into a village that worships and surrounds the Spire: with the likes of Raz, a scholar, and Tarana, a seer of the Jurassic Clan.
This village has no technology in sight — yet the Island's equipment had already been abandoned by the IO after all employees were forced to evacuate to other realities, since the Spire had blocked their access to the Zero Point in the Bridge below.

BATMAN/FORTNITE: ZERO POINT1
To regain their control of the Zero Point in secret, the Order's Island Team works remotely, planting another world's greatest detective into the Loop: Batman. If he were to escape, he would need the Zero Point — just like they do. And so, the IO manipulates Batman by also bringing Catwoman, his long-time ally and sometimes partner, for him to fight to regain consciousness in the Loop so that both could escape; all in the IO's behalf, without Batman ever knowing.
Batman succeeds and frees the Zero Point, furious at the IO's manipulation of himself and the Island, something that motivates him to join Foundation and the Seven in their long battle against the IO.
With their success in freeing the Zero Point, the IO had set an anchor on the Island to create a Sideways Rift — the crack-in-the-sky that connects two realities side-by-side — to enable their return to the Island, with the help of evil genius Lex Luthor.
However, the IO had never truly left. In each of the Island's biomes, towers were built with the Spire's stone, each one protected by Assassins and with an engraved rune as part of the IO's insignia. These strays of the Order were left behind to learn the Spire's secrets so that they could protect their own — while Slone and her Island Team were gone.
Meanwhile, echoes of Foundation's sacrifice can still be heard from the Spire's towers: "Jones knows."
The former IO agent had been Looped many times before while on missions given to him by Dr. Slone, and each time that anyone escapes the Loop, a Snapshot of them is made — variants with no memory of their past for the IO to research forever. Jones' variants were the first to notice the Spire's darkness — a familiar one to them.
Now, the primal age comes to an end, as such darkness has seen the opportunity to strike again. This isn't the first time that the Island's faced darkness — once, by the Cube's command to drain the Zero Point's power.
After the Cube's explosion, the IO had stored its remaining pieces inside their facilities in the Bridge — the same facilities that were wrecked by the Spire's formation.
A shard of the Cube has been lodged inside the Spire's core all along. The runes on its stone affect anything they're inscribed onto. Now, the Zero Point's Spire follows those same commands, with the center of all existence acting as a beacon to the Cube's makers — and other evil.
Darkness still needs the help of an acolyte, and with their access to the Zero Point's disregard for time, they manipulated Raz and his entire past life to become their ideal puppet. His life's only purpose became the retrieval of the Spire's core — going against Tarana's visions and advice — and he succeeds; at a great cost for himself and the Island.

SEASON 7
INVASION
The Imagined Order (IO) has fully returned to the Island, which is now under threat by an alien invasion. Raz’s discovery of the darkness that had invaded the Spire beckoned a different kind of evil than the Cubes — resulting in people and places of the Island being abducted, symbols burnt into corn crops, and a strange shortage of cat snacks.
Kymera are now stationed across several landmarks; genetically perfect soldiers spliced from the DNA of all the worlds once invaded by their army, such as the Pluxarians. Other forces that are patrolling the Island include the Trespassers, androids modelled after the Kymera, and Zyg & Choppy, an unlikely duo of another android and a telepath.
These alien soldiers were brought by the Mothership that now covers the entire Island’s sky, big enough to transport civilizations of troops and with a laser capable of destroying us in a heartbeat — but they haven’t. Their goal is the same as the IO’s, the same as the Cube’s, and the same as Galactus: The Zero Point.
Upon their arrival, the aliens focused their laser to obliterate the Spire in an attempt to steal the Zero Point — by accessing the Omniverse, no world would escape their invasion. Thankfully, it's already healed and returned to the center of the Island; its hiding place.
The IO sees the invasion as a conflict of interest, given that their mission is to also use the Zero Point — but for a different kind of evil. They use it to bring the best fighters and minds into the Loop as to create the perfect society from them.

BATMAN/FORTNITE: FOUNDATION2
Meanwhile, the Spire’s creator — Foundation — is still alive after being ejected from the Zero Point the moment that it was hit by the Mothership’s laser. He remains unaware that his attempt to save reality was corrupted by an alien invader. Foundation’s current location is the harbor of Gotham City, home of the Batman and the last location that the Zero Point was aligned to after the hero’s escape — designated as Reality NF-1935 by the IO.
The rift used by them to return to the Island was opened in the middle of Gotham, leaving the city vulnerable. However, the Justice League is quick to respond to Lex Luthor's band of villains causing madness, including the multiversal threat of the Batman Who Laughs — a version of the hero that's gone mad.
After dealing with the remaining threats, and stranding the villain inside the Loop, Foundation makes his way back to the Seven's hidden headquarters to prepare for coming battles.
Now, to protect the IO’s newly regained control of the Zero Point, Doctor Slone, Jones’ former boss and head of the Island Team, calls us through the Island’s telephones with mission assignments: to infiltrate the alien army and learn how to fight them.


The IO doesn’t wish to protect the Island, but they end up doing so by protecting themselves. However, Jones — their former agent — does want to save us and has disguised himself as a cow, to be abducted intentionally.
As we infiltrate their ranks, the alien army needs some reconnaissance of their own, and the stage is set for a Rift Tour — a flashy music attraction for the people of the Island as an attempt to disguise a probe into our memories. If they learn about the Island from our past, they’ll know how to end it; thankfully, our guardian Butterfly pulls the plug in time to save us — just as she always has.
OPERATION: SKY FIRE
After providing Slone with our intel, the IO prepares to end the invasion. By predicting the next part of the Island to be abducted by the Mothership for analysis, they can sneak in hundreds of bombs to destroy the invader from within — as well as us, their best operative, to follow the bombs and arm them.
During our intended abduction, while exploring the Mothership to find its weakness — and dodging Elite Trespassers with Slone's help — we find familiar faces: former henchmen, Snapshots of Jones that confuse even the aliens, and locations from before the Black Hole. An invader that is interested in our past. This alien army is no different than the Cube we've faced, after all — but, rather, a different facet of its makers.


Slone betrays us out of fear from witnessing an old enemy’s return — to the IO, any life is expandable in the name of science — as a Cube slowly rises from the elevator taking us deeper inside the Mothership. After losing some fellow Loopers to the Cube's strikes of lightning, with our combined effort — maybe the Butterfly's, or even the Zero Point's — we cleanse this Cube's darkness and turn it blue; making it a new ally to our upcoming war.
While we escape pure obliteration, the bombs explode, just as planned. The Mothership is destroyed and becomes sky fire. Hundreds of Cubes that were hidden inside the ship fall upon the Island to steal what the first Cube never could — the power of the Zero Point — while the rest of the ship crashes into the ocean aflame.
SEASON 8
CUBED
The Spire had let a primal past loose from elsewhere onto the Island, but also a shard of our own past darkness — a battle once fought on Halloween, where fiends and hordes led by the Cube had tried to overtake the Island, yet failed to do so.
Now, whoever saw the rift of the Visitor as their opportunity to send the Cube through it has returned to try again. One Cube is usually enough to corrupt an entire reality to their will, but the Island — the center of all existence — will take more than that: their entire multiversal legion.


Aboard the Island’s Mothership, beyond the countless purple boxes, was a golden leader for them to follow. After the “success” of Operation: Sky Fire, each and every Cube crashed on the Island and began their search for the Zero Point.
However, in the present, the golden Cube calls upon its subjects to roll into the center of the Island and build The Convergence, including the Cube of our past, which — after being taken from time moments before its explosion — had since been powering Kevolution Energy.
The Convergence is a pyramid of Cubes with the golden one as its top, meant to create a portal for alien forces from beyond — built on top of the aftermath of the Zero Crisis, where the desert that was once there had been overtaken by alien flora. The aliens' use of sacred geometry, such as the symbol of the pyramid, is what powers them.
To weaken us, the Island is currently under attack by hordes of all shapes and sizes. The aliens control monsters strung from stone that we battle alongside hunters. They help us defeat the Caretakers and other creatures — all originating from the mysterious Sideways dimension — by uncovering and destroying the runes that power them.
Bubbles also appear on the Island that connect to the Sideways, just like rifts, showing pockets of a desolate wasteland. Inside this alien world, Caretakers and their troops become stronger, as if it were their home.


Leading our fight against the hordes is J.B. Chimpanski — a space chimpanzee turned general — who rallies Bars to help us build the strongest weapons from our past, such as the IO’s BRUTEs and Sgt. Winter’s Stormwing planes.
The final piece of our new resistance is the converted Blue Cube that zaps away any nearby monsters.
These forces are ruled by an army from beyond reality: The Last Reality.
They march an eternal crusade against any reality that isn't their own, gathering any remnants from the worlds they destroy to become allies of their legion, all led by a chosen monarch that unfolds herself from inside the Golden Cube: The Cube Queen. To stop them, we'll need the help of our longtime heroes and scientists.


THE END
The Seven arrive to save us with a plan to flip the Island and throw the Convergence into the ocean, so that the portal to the Last Reality can be closed and the alien forces, stopped. Our mission is to fight and save as much of the Island as we can; yet, to save us, the Blue Cube sacrifices itself while defending us from Caretakers.
The hordes arrive in waves through a Sideways infection that spreads through the entire Island — all powered by the Cube Queen, who now floats above the Convergence to keep their portal open, giving us a glimpse into the Last Reality's army of thousands of Motherships and the Cradle that leads them.
The Scientist and the Visitor arrive to evacuate us into the Bunkers from which the IO once observed us, and to enter the Bridge in hopes of salvation, which is now empty after the Order's own evacuation. However, before leaving, Slone is revealed to have captured Jones — seeing through his animal disguise — and is now interrogating him.
She has nearly wiped out all his memories from his time as a traitorous hero — until Foundation arrives to save him. Alongside our space knights, we all make our way to the Zero Point, the epicenter of the Island, to disable the Bridge's gyroscope that keeps the Island in balance.


A curious Caretaker finds us in the depths of the Island's ocean and breaks the pressure chamber that houses the Zero Point, flooding it and taking us into the open seas. Still, we successfully disable the Bridge and even take some of the IO's intel with us. Now, as we brace for the flip, the Cube Queen screams in agony — having failed to take her greatest prize once again.
The flip reveals a brand-new Island while our past one sinks into the sea. The snowy landscape of our new home is Cube-free — just a calm and lush paradise protected by the Seven, whom we'll fight alongside with until the IO is gone for good. Now, the calm before the storm begins.
1A 6-issue comic book series released in collaboration with DC Comics during CH2S6 (2021).
2A one-shot comic book event released in collaboration with DC Comics during CH2S8 (2021). © DC Comics





