Chapter 3

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S4

SEASON 1
FLIPPED

Just as the Island is no longer in balance, a war for the Zero Point tilts to a start. Ever since the Black Hole, the Seven's headquarters have been hidden on an Island underneath and opposite to our own. They have been sneaking Loopers out of the battlefield and into a quiet Sanctuary.

However, we're not the only inhabitants of this new Island: Klombos have made their way under the care of Haven, as well as a webbed hero from Reality 616: Spider-Man.

For now, it's time to enjoy peace alongside them, while we still have it — as the Seven have already begun planning for the opposite. After the Island flipped, the Scientist believes that the Seven are now an easy target for the Imagined Order (IO), which is currently trapped on the other side.

He creates a Device to contact us for various tasks, such as launching rockets identical to the Visitor's to recover lost Seven gear that was thrown into space, due to the flip.

Another consequence of the flip are the sudden earthquakes that prompt Scientist to ask for our help. To analyse their true source, he wants seismometers to be installed on the Island's tallest peaks. Meanwhile, after the first launch fails, a second Rocket is sabotaged by familiar foes. The seismometers reveal that the IO has been digging into our Island with Drills and setting up signal blockers to ground our rockets.

This sets a ticking clock for the Seven to realize a successful Rocket launch, before the IO strikes to end our resistance. Scientist needs us to destroy and steal tech from the IO Guards that have drilled upwards to access their plans. Now, safe from sabotage, the third Rocket launches into space and returns with a lost message encoded in the Rocket's black box — from the Paradigm.

After defeating the Devourer, she's been missing and assumed dead ever since. Some of the Seven, including Foundation, no longer trust her — by using the IO's own tech to save the Island, in the form of the Mecha Team Leader, Paradigm was labelled as a traitor — but that's sure to change with the tide of war and the Seven's need for an advantage.

Scientist reports our findings to the Seven on their secure channel, and we can tune into these broadcasts with Sanctuary's equipment. We listen to his rallies for the team to work together with their long-lost ally, who he cherishes quite fondly.

However, the rest of the Seven — whom we'll soon meet — will have to unite either way as the rest of the IO arises; and their greatest battle begins.

SEASON 2
RESISTANCE

After centuries of conflict over the Zero Point, the long war between the Seven and the Imagined Order (IO) has erupted, reaching the point of no return. While the Seven wish to free the Zero Point entirely, and everyone trapped in its time Loop, the IO uses the Loop to test people at their most vulnerable so that they can find perfection — to create a world that's all theirs.

However, both factions can bring great risk. The IO doesn’t care for those they kidnap; anyone's memories and minds can be erased by them at will. The Seven, while with good intentions to free the Zero Point and those in the Loop, cannot control the result — where the center of all existence is unharnessed and free for the taking.

Now, as part of an arsenal centuries in the making, the IO has deployed Blimps, Titan Tanks, and even BRUTEs on the Island to weaken the Seven’s forces. Leading the IO's Enforcers is Gunnar, while the Seven's general, The Origin, leads us against them; the once-possessed Cube King of the Last Reality who's now reformed.

After escaping, Origin was given another chance by the Seven to undo the harm he had caused unwillingly. He trains us to become part of the Seven's Covert Ops, while we train Peely to drive — to prepare for a rescue the banana thinks will soon be needed.

In the past, the IO had contained the Zero Point for thousands of years, ever since the Vault had been guarded by Singularity. In a way, they kept it out of sight from threats like Galactus — even while exploiting it. The Seven were aware that this was the best-case scenario until they could fight the IO’s actions head on.

However, the threat that the Devourer once posed to the Zero Point was too great, forcing Paradigm to end that stalemate by destroying the Vault; the Seven’s first act in this Zero War.

Paradigm is yet to return, even after her message was intercepted by the Scientist. Foundation and Origin believe that she betrayed the team, while Imagined and Scientist fight for her place in it. While the Seven are no strangers to second chances, if this inner conflict were to be leaked to the IO, they could be vulnerable.

Meanwhile, by reverse-engineering one of the IO’s tanks, the Scientist deploys Armored Battle Buses to help us fight. The Island's finest also join us in battle: Jones, freshly rescued by Foundation from Slone’s interrogation, and The Imagined, one of the sisters that Foundation was looking for upon meeting Jones. She is a stubborn and scrappy fighter, and one of the two daughters of Geno, the IO's founder. His presence can be felt in every step of this conflict.

Imagined has her own stakes in this battle: to remember her past. Like many the IO have once captured, she doesn't remember anything besides her father, and how he’d replaced her with a "better" version taken from the Loop.

Geno seeks impossible perfection even from his own family. Meanwhile, unknown to him, Imagined's sister is currently infiltrated in the IO to discover what they have planned for the endgame.

FORTNITE/MARVEL: ZERO WAR1

The IO poses a threat to every world, even to the heroes and legends of Reality 616. Spider-Man, after returning to his home since being brought to the Island by chance, helps connect Jones with the Wolverine once again.

The heroes that helped us fight Galactus have no memory of the Loop, so each new addition to our war efforts requires convincing. Iron Man, Captain Marvel and other Avengers agree to help save all realities — while the Visitor has an idea.

After Paradigm vanished, Origin had traced her crash route to the Ice Moon that orbits the Island, alongside the Mecha Team Leader. If the Seven could recover and restore the Mecha, they would have a weapon of the IO's own creation to use against them.

Yet, to power it in such short notice, they'll need to trace something that Galactus took from the Island: The Zero Shard, a piece of the Zero Point that crystallized on the travel between worlds, making it easier to harness its power.

Split into teams, The Seven and the Avengers face foes like Doctor Doom and the High Evolutionary to retrieve the Shard — which was first discovered and then guarded by Shuri, the Black Panther. Meanwhile, Thor and Storm head to the Ice Moon to control its god-like weather, so that the Seven can retrieve the Mecha.

Once they arrive, they discover that Paradigm is alive, kept in stasis by her armor years after she had crashed.

Heading deeper into the Ice Moon, the Seven discover the creator of its storms — The Ice King — sitting atop his throne after sacrificing himself to defeat the Prisoner after the Devourer.

Alongside the hungry beast, other weapons ruled too dangerous to exist in the Omniverse were collected by his Knights in the castle's halls; weapons that Doctor Doom steals to fight the Seven for the Shard.

Doom has a temporary alliance with Geno, the IO's very founder, to smother any resistance against him. Doom is ultimately defeated and betrays the IO by leaving, promising to return one fateful day to shape our Island to his image.

Now, with the Seven reunited and at work on their brand-new moon base, the Mecha Strike Commander is ready for action, powered by the Zero Shard. Still, the IO's greater scheme is moments away from revelation — a world-ending weapon using the same power as the Mecha, the Zero Point itself.

Meanwhile, The Order, Imagined's sister, unveils herself after a long period of spying. She's learned that the IO's doomsday weapon, codenamed The Collider, will soon be activated by two keys: one given to Doctor Slone, and the other, to Gunnar.

The sisters Imagined & Order had named themselves after the organization they despise because it was the only reminder of their past. Now, that past will lead us to victory.

COLLISION

After receiving new armor made by Scientist's admiration for her, Paradigm recruits us as the weapons team for the Seven's upcoming battle. The heroes from 616 fight alongside us on the Island to destroy the IO's smaller shield generator outposts, each one powering and protecting the Collider — while the Mecha flies in from the Ice Moon.

We pilot the Mecha with Paradigm and destroy the IO's shields, tanks and blimps, all focused on stopping us. Our plan is to wait for the Seven to destroy the Collider's shield systems, which would allow for a strike from the Mecha's Light Blade. However, after reaching the Collider, we're surrounded — until Peely saves the day by bringing us a Slurp truck.

After healing ourselves and preparing the Light Blade to strike — the ground beneath us explodes and the Mecha falls into the Island, revealing that it was all a trap.

While Slone threatens to end our resistance, Paradigm tries to bring the Mecha back online after it was heavily damaged. We make our way to the top of the Collider to destroy the crystals that are bringing the Zero Point to its top. If they touch, the weapon will be powered and destroy the entire Island, giving the IO a fresh start for their evil.

Meanwhile, the Mecha comes back just as we reach the top and Slone corners us with her tank. In one swift motion, Paradigm punches Slone's tank into thin air, leaving the once-feared leader missing.

Making use of our distraction, Geno has arrived. He is furious at Slone's incapability of dealing with our resistance, even going so far as to fight his own daughters on the Collider. The one man with every world at his disposal had abandoned his daughters after making them immortal. Now, Imagined can see her life's purpose fulfilled.

Order blocks her father's suit from flying and, to her surprise, Imagined dives into the Zero Point with Geno.

Foundation and Jones follow them into Geno's pocket universe from which he controlled the IO. He believes that the Zero Point cannot be kept safe for long without subjugation — inside the Bridge or the Vault.

He wishes the Seven good luck in keeping it freed, as Geno fades into atoms with his own daughter, due to having touched the Zero Point uncontrolled. 

Geno will return someday, even when forgotten. Imagined's sacrifice, however, will forever be remembered as the victory that saved all existence from the IO's exploitation.

After the Seven flew far to corner the IO's founder, we break the Collider's crystals and destroy the machine, with Paradigm shielding us from the fallout with the Mecha's hands. The heroes of 616 bid farewell as the Scientist builds them a portal home. For now — we remain in freedom.

SEASON 3
VIBIN'

The Zero Point is free and flourishing. It grows alongside the Island's flora almost as if they were one, sprouting a massive Reality Tree downstream from the lake it calls home.

The tree is a beacon of immense power, much like the Spire, that will attract threats from beyond reality. First, we party. The Imagined Order (IO)'s drills and tech are scattered all over the place, destroyed after we turned them into a smoking crater.

While the Seven are busy with cleaning up and restoring the Island, with the help of newcomers like Evie, the Scientist — with regret of having freed the Zero Point in the first place — asks to turn these war remnants into art, like the bustling Rave Cave built as the head of a giant Cuddle Team Leader.

Second, we worry. The Zero Point is sending signs that something is wrong: ominously pulsing through the Reality Tree's roots and bringing dangerous relics from other worlds — in pieces — as a warning: such as a Sith Holocron from a galaxy far, far away; an Idol from a familiar professor; and pieces of our own past.

Third, we prepare. The Scientist deploys his Artificial Machine Intelligence Engine: AMIE, a slightly unstable genius, to help us retrieve these relics and calm the Zero Point.

After we do so, our favorite Mecha pilot, Paradigm, returns to guide us, while the Scientist frantically calculates the Zero Point's building power. He was the one that ensured we would be safe in its freedom; now, he isn't so sure he was right.

Scientist brings Bushranger to try and connect with the Reality Tree, but it only replies with dark omens — resulting in Bushy becoming a super-powered seed, something he doesn't seem to mind.

Meanwhile, AMIE desperately wants us to find Foundation. We check for flight records in Sanctuary and other forms of tracking him down — nothing.

Paradigm was the one to disappear all those years ago, and now that the Seven have finally welcomed her back — they start to disappear too, one by one: Imagined is no longer singing, Order is no longer patrolling, and Foundation is no longer sulking atop his massive statue.

After investigating their last-known whereabouts, we find the missing Seven's helmets; something that they would never leave behind. We find Scientist safe in his Synapse Station, but he then evacuates with the remaining Seven into a hidden base underground — just as a strange substance also appears on the Island, making matters worse.

Visitor, Origin and Scientist — now reunited — need us and Paradigm to retrieve as much Seven gear as possible, as they're going off-grid to plan for whatever lies ahead. However, Foundation and the sisters: Imagined and Order, are still missing. The forewarning of the evil that has snuck into our home — brought here by the Reality Tree's cascading power — while we were celebrating our short-lasting peace.

In the blink of an eye, half the Seven are missing and half the Island has already been consumed — by what we will soon call Chrome. 

SEASON 4
PARADISE

The Island has become a twisted Chrome paradise. We, no longer burdened by war, were too distracted to expect an attack of this size. Paradigm watches the remaining Seven be consumed, even while hiding underground, as she barely escapes using her flight jets.

All Chrome turns into solid and desolate constructs scattered across the Island — a monument to our failure.

Scientist had left tapes for Paradigm with a sweet goodbye as well as a chance to save us all: Origin's last-minute battle plans to neutralize the alien source of all Chrome, The Herald.

Paradigm flies to the Zero Point and aligns it to Reality 659: home to ancient Seven secrets that might help us save the Island from annihilation.

Behind this attack is a force opposite to the Zero Point and all creation: The Nothing. Ever since the Big Bang, this hivemind has lurked in pure silence, recruiting devoted heralds to its cause with an empty promise of power. Now, after the Zero War's end, it chose the right moment to strike.

Beyond the Herald herself, Bytes is revealed as another Chrome conjurer; and we can soon join them. TVs across the Island speak of a power only obtainable if we devote ourselves to Chrome, and the choice is ours for the taking.

However, Paradigm will always be loyal to the Island and its people, continuing the Seven's mission of defending the Zero Point in freedom. In Reality 659, Paradigm can only communicate with us through AMIE and Bushranger's past connection to the Reality Sprouts across the Island, as the actual Zero Point has gone dormant.

She reveals that her current location, Brutal Bastion, has scrolls that detail the process of Zero Fusion: a way to bond herself to the Zero Point and awaken it with great power.

FRACTURE

To activate Zero Fusion, Paradigm needs anchors placed around the Island to signal which parts have to stay intact: small objects from our past, however ordinary they may seem. Now, as the Herald prepares to destroy everything we hold dear, overwhelming our last stand at the Reality Tree — the Zero Point fights back with a massive explosion.

The Island is gone, fully taken by Chrome. Spies, floods, and titans have tried taking our Island, but we've fought back and won.

Now, our world is fractured into pieces as we're thrown into deep space, hearing only AMIE and Paradigm's faint screams on the radio to wake us up, and seeing only a faint glimmer in the horizon: the now-vulnerable Zero Point.

The Herald's purpose was to sacrifice herself by consuming our Island and leave the Zero Point free for taking — but Paradigm is faster. The dormant Zero Point embraces us with its arm-like strands as we help retrieve its energy so that it can build another Island to surround itself with, built with chunks from different worlds.

Only one faction could've been responsible for this: The Last Reality, whose emblem even displays the chemical composition of Chromium. However, they've failed once again.

Now, Paradigm lies exhausted from Zero Fusion, having led Brutal Bastion and other snowy pieces of Reality 659 into this new Island by herself — to equip us with all the Seven's past knowledge and prepare us for the future; one without the Seven. AMIE swears to rescue the Scientist and others one day, still missing after Chrome, as we mark the end of an era.

1A 5-issue comic book series released in collaboration with Marvel during CH3S2 (2022). © Marvel

NEXT: CHAPTER 4!